Labels
3D
Acoustics
Architecture
Autocad
Bags
Byggesystem
C-meshes
class A surfacing
Condura
Construction
continuity types
Covers
e-learning
Ergo
Fabric structures
Fabrics
Filt
Flat Panels
folding
GDS
Geometry
Hardware
Inventar
Learning
M
Materialer
Materials
Math
membranes
Minecraft
Modeling
nurbs
opdeling i flader
opmåling
origami
Panels
photoshop
Physics
Planar mesh
Print
Rhino3d
ribbon swirls
Sail
Sail; cover; shade
Science
Shades
single curved panels
SketchUp
Software
Space
Sunlight
Thermal Barrier
Tools
tutorial
Unfold
Unfold Patterns
Voronoi
Zipper
20101208
YouTube - Modeling a Character in Blender The Torso
YouTube - Modeling a Character in Blender The Torso: "Modeling a Character in Blender The Torso"
blender.org - Home
blender.org - Home: "Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License."
Creating paper models
Creating paper models: "Creating paper models EDIT: I am working on an automated script for this purpose. You may want to try it - it could save you a hour of work. Link
Blender comes with a script called Unfold. It can easily turn mesh into a flat net, without deforming any faces. What is it good for?
If you use some more tricks around and are not afraid of mat-knife, you can have all your blends staying in front of you on the table. All you need is a printer, a good glue, two hands and blender (blender is almighty!).
I've made three models yet - the Suzanne (topic here), post appocalyptic tank (topic here) (Alltaken made that model, but he released it under CC here) and a spaceship, the topic is here. It is a simple spaceship without any interesting ideas, because I made it mainly for needs of this tutorial.
You can get the .blend file here."
Blender comes with a script called Unfold. It can easily turn mesh into a flat net, without deforming any faces. What is it good for?
If you use some more tricks around and are not afraid of mat-knife, you can have all your blends staying in front of you on the table. All you need is a printer, a good glue, two hands and blender (blender is almighty!).
I've made three models yet - the Suzanne (topic here), post appocalyptic tank (topic here) (Alltaken made that model, but he released it under CC here) and a spaceship, the topic is here. It is a simple spaceship without any interesting ideas, because I made it mainly for needs of this tutorial.
You can get the .blend file here."
UNFOLD3D Generation 6 User Manual
UNFOLD3D Generation 6 User Manual: "3.1 - Modeling Rules
Unfold3D requires the input mesh to respect a certain number of modeling rules. These rules are generally respected as rules of general modeling hygiene, but they become compulsory to apply Unfold3D's mathematical algorithms:
Rule 1: no edge with 3+ neighboring polygons (see figure). All edges must belong to at most two polygons.
Rule 2: no butterfly point (see figure). A vertice cannot have more than two border edges (ie: edges with only one neighboring polygon) connected to it.
Note that these rules do not limit the possibilities of modeling:
Unfold3D has no problem dealing with holes in the mesh;
the modeling rules are written for triangles, but Unfold3D is perfectly fit to deal with quads or n-gons - Unfold3D will triangulate the mesh anyway, and try to avoid as much as possible the forbidden cases.
Note that non-convex n-gons may cause problems though:"
Unfold3D requires the input mesh to respect a certain number of modeling rules. These rules are generally respected as rules of general modeling hygiene, but they become compulsory to apply Unfold3D's mathematical algorithms:
Rule 1: no edge with 3+ neighboring polygons (see figure). All edges must belong to at most two polygons.
Rule 2: no butterfly point (see figure). A vertice cannot have more than two border edges (ie: edges with only one neighboring polygon) connected to it.
Rule 3: the imported file must comply with OBJ standards, and not use the the ' relative vertex numbering ' mode.
Note that these rules do not limit the possibilities of modeling:
Unfold3D has no problem dealing with holes in the mesh;
the modeling rules are written for triangles, but Unfold3D is perfectly fit to deal with quads or n-gons - Unfold3D will triangulate the mesh anyway, and try to avoid as much as possible the forbidden cases.
Note that non-convex n-gons may cause problems though:"
Subscribe to:
Posts (Atom)